● AI-first developer · available for contract

One developer.
Whole departments.

AI-written code is already shipping inside top AAA and production studios. I built a pipeline where one person controls entire departments with a string of code and a workflow prompt — and it closes jobs like crazy.

Hire meSee the pipeline →
18 yrsprogramming, since age 14
~301finished jobs on Black Swan's board
~678jobs queued — ~6-month roadmap
~$1k/moin AI tools — my "massive dev team"
// the pipeline

I don't hide the AI. I direct it.

ChatGPT, Claude, Gemini, Cursor and Grok work as dedicated agents per area, running in job loops. I'm the lead: I scope, review, and ship.

Job Board

AI/Jobs/ — scoped tickets with goals & "done when"

→

Agents

Cursor + Grok Bot + others, one owner per area

→

Handoff Docs

WORKLOG · CURRENT_STATE · FILE_INDEX

→

Build + Commit

Compile, autotest, commit, move to finished/

Never switch mid-job

An agent finishes the job — or files the remainder as a new ticket and updates the docs. No half-done state.

Memory lives in the repo

Handoff docs mean any agent (or human) can pick up cold and keep going.

Human in the loop

I set direction, judge feel and quality, and own every merge. AI multiplies output; I own the result.

// selected work

Shipped with the pipeline

Black Swan

A large, systems-heavy Unity RTS/FPS with seamless switching between RTS command and first-person combat. Gun system audit: 14 base guns, up to 10 components × up to 24 part styles, 11 materials ≈ 1.73 quintillion builds. Grenades and an airfield with planes and bombs landed Oct 16, 2026.

UnityRTS/FPS~301 jobs closed

playblackswan.pages.dev →

Complete VR Studio

VR app plus its website and payment system, built in under 24 hours — including a blockchain-based payment method on the site. In talks with smart-glasses makers.

VRWebPayments<24h

Vietnam RTS remake

Reverse engineered a 2004 RTS (Sudden Strike lineage), unpacked its data files, and built a Unity remake prototype using the original's real unit and weapon stats — stress-tested with hundreds of units.

Reverse engineeringData extractionUnity

// sample job card

What the agents actually read

Every job is a markdown file with a goal, a hard "done when", and handoff notes for the next agent. Sanitized excerpt from the Vietnam RTS board.

  • JOB-001 control groups & double-click select
  • JOB-002 health bars & selection feedback
  • JOB-003 infantry AT weapons (RPG / LAW / bazooka)
  • JOB-005 line of sight & fog of war
  • JOB-006 morale & suppression
  • JOB-007 terrain with height, water & elevation
# JOB-000 - Prototype
STATUS: DONE   SIZE: L   CLOSED by Grok Bot

## Goal
New Unity project: RTS camera, jungle map,
drag selection, NavMesh move, attack orders,
auto-engage AI, unit stats converted from the
original game's data, spawn stress test,
batchmode build + autotest, README, git.

## Done when
- Build 0 errors; autotest PASS
- Stress test with hundreds of units
- README + AI/ docs; commit

## Handoff notes
- Picking is screen-space (no colliders)
- Infantry can't hurt tanks yet -> JOB-003

## Docs sync
[x] WORKLOG  [x] CURRENT_STATE  [x] FILE_INDEX
// about

Not a beginner with a chatbot.

I've been programming for 18 years, since I was 14 — mods, games, and software. I'm a modder and reverse engineer at heart: I know what the code is doing, which is exactly why I can run AI agents at this scale and trust what ships.

"AI is the team. I'm the studio."

What I bring to your project

  • Game dev — Unity gameplay systems, RTS/FPS, weapons, AI, VR
  • Reverse engineering — data unpacking, legacy formats, faithful remakes
  • Full stack — sites, payment flows, deploy-ready builds
  • Throughput — parallel agent loops with documented handoffs
  • Logistics — U.S. citizen · remote or relocate
// contact

Got a backlog? Let's close it.

Game dev contracts, Upwork, micro1, or one-off gigs.

jacobjc75@gmail.comGitHubLinkedIn