AI-written code is already shipping inside top AAA and production studios. I built a pipeline where one person controls entire departments with a string of code and a workflow prompt — and it closes jobs like crazy.
Hire meSee the pipeline →ChatGPT, Claude, Gemini, Cursor and Grok work as dedicated agents per area, running in job loops. I'm the lead: I scope, review, and ship.
AI/Jobs/ — scoped tickets with goals & "done when"
Cursor + Grok Bot + others, one owner per area
WORKLOG · CURRENT_STATE · FILE_INDEX
Compile, autotest, commit, move to finished/
An agent finishes the job — or files the remainder as a new ticket and updates the docs. No half-done state.
Handoff docs mean any agent (or human) can pick up cold and keep going.
I set direction, judge feel and quality, and own every merge. AI multiplies output; I own the result.
A large, systems-heavy Unity RTS/FPS with seamless switching between RTS command and first-person combat. Gun system audit: 14 base guns, up to 10 components × up to 24 part styles, 11 materials ≈ 1.73 quintillion builds. Grenades and an airfield with planes and bombs landed Oct 16, 2026.
UnityRTS/FPS~301 jobs closed
VR app plus its website and payment system, built in under 24 hours — including a blockchain-based payment method on the site. In talks with smart-glasses makers.
VRWebPayments<24h
Reverse engineered a 2004 RTS (Sudden Strike lineage), unpacked its data files, and built a Unity remake prototype using the original's real unit and weapon stats — stress-tested with hundreds of units.
Reverse engineeringData extractionUnity
Every job is a markdown file with a goal, a hard "done when", and handoff notes for the next agent. Sanitized excerpt from the Vietnam RTS board.
# JOB-000 - Prototype STATUS: DONE SIZE: L CLOSED by Grok Bot ## Goal New Unity project: RTS camera, jungle map, drag selection, NavMesh move, attack orders, auto-engage AI, unit stats converted from the original game's data, spawn stress test, batchmode build + autotest, README, git. ## Done when - Build 0 errors; autotest PASS - Stress test with hundreds of units - README + AI/ docs; commit ## Handoff notes - Picking is screen-space (no colliders) - Infantry can't hurt tanks yet -> JOB-003 ## Docs sync [x] WORKLOG [x] CURRENT_STATE [x] FILE_INDEX
I've been programming for 18 years, since I was 14 — mods, games, and software. I'm a modder and reverse engineer at heart: I know what the code is doing, which is exactly why I can run AI agents at this scale and trust what ships.
"AI is the team. I'm the studio."
Game dev contracts, Upwork, micro1, or one-off gigs.
jacobjc75@gmail.comGitHubLinkedIn